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#if defined(GLES2_RENDERER)
attribute vec2 aPos;
attribute vec4 aColor;
varying mediump vec4 color;
#else
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec4 aColor;
flat out vec4 color;
#endif
void main() {
color = aColor;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}
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