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authorSean Dewar <seandewar@users.noreply.github.com>2024-01-17 14:47:40 +0000
committerGitHub <noreply@github.com>2024-01-17 14:47:40 +0000
commitf5d59340a6e8a71fb766fbfbf796377d7d9e4c20 (patch)
tree9b2af5a88f098d9186ca6ca7490eba73cccf0d8d /runtime/ftplugin/gdshader.vim
parente855a80c72ed89815255bb6ff38bff27e58e523f (diff)
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vim-patch:9b03d3e75b42 (#27059)
Translate the Vim9 script Godot files to legacy. `<scriptcmd>` is not ported yet, so replace it with `<Cmd>` and `<SID>`. If it's ported, `<scriptcmd>call s:` can be used instead. Includes changes from: vim-patch:0daafaa7d99e (was partial, but is now pretty much fully ported) vim-patch:9712ff1288f9 Co-authored-by: Maxim Kim <habamax@gmail.com>
Diffstat (limited to 'runtime/ftplugin/gdshader.vim')
-rw-r--r--runtime/ftplugin/gdshader.vim13
1 files changed, 13 insertions, 0 deletions
diff --git a/runtime/ftplugin/gdshader.vim b/runtime/ftplugin/gdshader.vim
new file mode 100644
index 0000000000..f0d34ee5a6
--- /dev/null
+++ b/runtime/ftplugin/gdshader.vim
@@ -0,0 +1,13 @@
+" Vim filetype plugin file
+" Language: Godot shading language
+" Maintainer: Maxim Kim <habamax@gmail.com>
+" Website: https://github.com/habamax/vim-gdscript
+"
+" This file has been manually translated from Vim9 script.
+
+if exists("b:did_ftplugin") | finish | endif
+let b:did_ftplugin = 1
+
+let b:undo_ftplugin = 'setlocal suffixesadd<'
+
+setlocal suffixesadd=.gdshader