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author | Sean Dewar <seandewar@users.noreply.github.com> | 2024-01-17 14:47:40 +0000 |
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committer | GitHub <noreply@github.com> | 2024-01-17 14:47:40 +0000 |
commit | f5d59340a6e8a71fb766fbfbf796377d7d9e4c20 (patch) | |
tree | 9b2af5a88f098d9186ca6ca7490eba73cccf0d8d /runtime/ftplugin/gdshader.vim | |
parent | e855a80c72ed89815255bb6ff38bff27e58e523f (diff) | |
download | rneovim-f5d59340a6e8a71fb766fbfbf796377d7d9e4c20.tar.gz rneovim-f5d59340a6e8a71fb766fbfbf796377d7d9e4c20.tar.bz2 rneovim-f5d59340a6e8a71fb766fbfbf796377d7d9e4c20.zip |
vim-patch:9b03d3e75b42 (#27059)
Translate the Vim9 script Godot files to legacy.
`<scriptcmd>` is not ported yet, so replace it with `<Cmd>` and `<SID>`.
If it's ported, `<scriptcmd>call s:` can be used instead.
Includes changes from:
vim-patch:0daafaa7d99e (was partial, but is now pretty much fully ported)
vim-patch:9712ff1288f9
Co-authored-by: Maxim Kim <habamax@gmail.com>
Diffstat (limited to 'runtime/ftplugin/gdshader.vim')
-rw-r--r-- | runtime/ftplugin/gdshader.vim | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/runtime/ftplugin/gdshader.vim b/runtime/ftplugin/gdshader.vim new file mode 100644 index 0000000000..f0d34ee5a6 --- /dev/null +++ b/runtime/ftplugin/gdshader.vim @@ -0,0 +1,13 @@ +" Vim filetype plugin file +" Language: Godot shading language +" Maintainer: Maxim Kim <habamax@gmail.com> +" Website: https://github.com/habamax/vim-gdscript +" +" This file has been manually translated from Vim9 script. + +if exists("b:did_ftplugin") | finish | endif +let b:did_ftplugin = 1 + +let b:undo_ftplugin = 'setlocal suffixesadd<' + +setlocal suffixesadd=.gdshader |