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* run ormolu formatterHEADmasterJosh Rahm2022-12-03
* Use Writer monad instead of MonadPlusWriter. I need to remove some of these r...Josh Rahm2022-12-03
* basic.frag -> version 400 to avoid compile erros on IntelJosh Rahm2022-12-03
* Merge remote-tracking branch 'origin/snow'Josh Rahm2022-12-03
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| * added cheesey snowJoshua Rahm2014-04-29
| * added ability to get control of cursor with c. Updated goliath mapJoshua Rahm2014-04-28
| * renamed and updated kingofhill to goliath. Added "leap" to jump. Added self-c...Joshua Rahm2014-04-28
| * made first person motion work well with strafing. Added king of hill map.Joshua Rahm2014-04-27
| * hacky first person stuffJoshua Rahm2014-04-27
* | Figured out what the problem was and fixed it.Josh Rahm2022-12-03
* | add stack filesJosh Rahm2022-12-03
* | Start reviving this ancient project. (It's pretty cool).Josh Rahm2022-12-03
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* added more documentation. No more floating trees. added tree color variationJoshua Rahm2014-04-26
* started documentationJoshua Rahm2014-04-26
* have first person viewJoshua Rahm2014-04-25
* Merge branch 'sun'Joshua Rahm2014-04-23
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| * refined sun, added ability to grab input without full screeningJoshua Rahm2014-04-22
| * added stuff for sunJoshua Rahm2014-04-22
* | fixed most uniformsJoshua Rahm2014-04-22
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* made shaders fasterJoshua Rahm2014-04-19
* Git is a pain in the assJoshua Rahm2014-04-19
* refactored drawing routinesJoshua Rahm2014-04-19
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| * fixed cpu hemorraging when there are no trees. Added svalbard map.Joshua Rahm2014-04-19
* | refactored how the drawing sequence worksJoshua Rahm2014-04-19
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* getting things to runJoshua Rahm2014-04-18
* ready uploadJoshua Rahm2014-04-18
* fixed reflectionJoshua Rahm2014-04-18
* fixed reflectionJoshua Rahm2014-04-18
* starting tesselation shaderJoshua Rahm2014-04-18
* starting tesselation shaderJoshua Rahm2014-04-18
* added real waterJoshua Rahm2014-04-17
* intiial commitJoshua Rahm2014-04-04