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* run ormolu formatterHEADmasterJosh Rahm2022-12-03
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* Use Writer monad instead of MonadPlusWriter. I need to remove some of these ↵Josh Rahm2022-12-03
| | | | redundant things!
* basic.frag -> version 400 to avoid compile erros on IntelJosh Rahm2022-12-03
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* Merge remote-tracking branch 'origin/snow'Josh Rahm2022-12-03
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| * added cheesey snowJoshua Rahm2014-04-29
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| * added ability to get control of cursor with c. Updated goliath mapJoshua Rahm2014-04-28
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| * renamed and updated kingofhill to goliath. Added "leap" to jump. Added ↵Joshua Rahm2014-04-28
| | | | | | | | self-correcting frame rate
| * made first person motion work well with strafing. Added king of hill map.Joshua Rahm2014-04-27
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| * hacky first person stuffJoshua Rahm2014-04-27
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* | Figured out what the problem was and fixed it.Josh Rahm2022-12-03
| | | | | | | | | | | | | | | | It was using the wrong numebr of bytes per pixel. That was solved by writing a routine to determine it. It looks like there are some branches that add snow and first person to the application. I'll see about merging those in.
* | add stack filesJosh Rahm2022-12-03
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* | Start reviving this ancient project. (It's pretty cool).Josh Rahm2022-12-03
|/ | | | | | | | | | Got it to compile using Stack. Skybox works, but nothing else really does. I think this is a problem with how the program is interpreting the surface pixels when calculating the map terrain and elevation. I think some TLC is in order.
* added more documentation. No more floating trees. added tree color variationJoshua Rahm2014-04-26
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* started documentationJoshua Rahm2014-04-26
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* have first person viewJoshua Rahm2014-04-25
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* Merge branch 'sun'Joshua Rahm2014-04-23
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| * refined sun, added ability to grab input without full screeningJoshua Rahm2014-04-22
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| * added stuff for sunJoshua Rahm2014-04-22
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* | fixed most uniformsJoshua Rahm2014-04-22
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* made shaders fasterJoshua Rahm2014-04-19
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* Git is a pain in the assJoshua Rahm2014-04-19
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* refactored drawing routinesJoshua Rahm2014-04-19
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| * fixed cpu hemorraging when there are no trees. Added svalbard map.Joshua Rahm2014-04-19
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* | refactored how the drawing sequence worksJoshua Rahm2014-04-19
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* getting things to runJoshua Rahm2014-04-18
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* ready uploadJoshua Rahm2014-04-18
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* fixed reflectionJoshua Rahm2014-04-18
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* fixed reflectionJoshua Rahm2014-04-18
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* starting tesselation shaderJoshua Rahm2014-04-18
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* starting tesselation shaderJoshua Rahm2014-04-18
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* added real waterJoshua Rahm2014-04-17
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* intiial commitJoshua Rahm2014-04-04