Commit message (Collapse) | Author | Age | |
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* | run ormolu formatterHEADmaster | Josh Rahm | 2022-12-03 |
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* | Use Writer monad instead of MonadPlusWriter. I need to remove some of these ↵ | Josh Rahm | 2022-12-03 |
| | | | | redundant things! | ||
* | basic.frag -> version 400 to avoid compile erros on Intel | Josh Rahm | 2022-12-03 |
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* | Merge remote-tracking branch 'origin/snow' | Josh Rahm | 2022-12-03 |
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| * | added cheesey snow | Joshua Rahm | 2014-04-29 |
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| * | added ability to get control of cursor with c. Updated goliath map | Joshua Rahm | 2014-04-28 |
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| * | renamed and updated kingofhill to goliath. Added "leap" to jump. Added ↵ | Joshua Rahm | 2014-04-28 |
| | | | | | | | | self-correcting frame rate | ||
| * | made first person motion work well with strafing. Added king of hill map. | Joshua Rahm | 2014-04-27 |
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| * | hacky first person stuff | Joshua Rahm | 2014-04-27 |
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* | | Figured out what the problem was and fixed it. | Josh Rahm | 2022-12-03 |
| | | | | | | | | | | | | | | | | It was using the wrong numebr of bytes per pixel. That was solved by writing a routine to determine it. It looks like there are some branches that add snow and first person to the application. I'll see about merging those in. | ||
* | | add stack files | Josh Rahm | 2022-12-03 |
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* | | Start reviving this ancient project. (It's pretty cool). | Josh Rahm | 2022-12-03 |
|/ | | | | | | | | | | Got it to compile using Stack. Skybox works, but nothing else really does. I think this is a problem with how the program is interpreting the surface pixels when calculating the map terrain and elevation. I think some TLC is in order. | ||
* | added more documentation. No more floating trees. added tree color variation | Joshua Rahm | 2014-04-26 |
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* | started documentation | Joshua Rahm | 2014-04-26 |
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* | have first person view | Joshua Rahm | 2014-04-25 |
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* | Merge branch 'sun' | Joshua Rahm | 2014-04-23 |
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| * | refined sun, added ability to grab input without full screening | Joshua Rahm | 2014-04-22 |
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| * | added stuff for sun | Joshua Rahm | 2014-04-22 |
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* | | fixed most uniforms | Joshua Rahm | 2014-04-22 |
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* | made shaders faster | Joshua Rahm | 2014-04-19 |
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* | Git is a pain in the ass | Joshua Rahm | 2014-04-19 |
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* | refactored drawing routines | Joshua Rahm | 2014-04-19 |
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| * | fixed cpu hemorraging when there are no trees. Added svalbard map. | Joshua Rahm | 2014-04-19 |
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* | | refactored how the drawing sequence works | Joshua Rahm | 2014-04-19 |
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* | getting things to run | Joshua Rahm | 2014-04-18 |
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* | ready upload | Joshua Rahm | 2014-04-18 |
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* | fixed reflection | Joshua Rahm | 2014-04-18 |
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* | fixed reflection | Joshua Rahm | 2014-04-18 |
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* | starting tesselation shader | Joshua Rahm | 2014-04-18 |
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* | starting tesselation shader | Joshua Rahm | 2014-04-18 |
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* | added real water | Joshua Rahm | 2014-04-17 |
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* | intiial commit | Joshua Rahm | 2014-04-04 |